Gladiator
My first concept class, searched and couldn't find any other gladiator classes
Gladiator
Intro:
Gladiators were ancient warriors who were often enslaved and forced to battle with one another, animals and criminals in Roman arenas, often to the death. The elite of the gladiators were true masters of combat. This class concentrates on two styles of gladiator - the Murmillo (fought at close range) and the Retarius (net-fighter).
Stats
500 Hp
25 Energy
2 Pips Natural Regen (3 With Armour)
70 Base AL
Attributes
*Primary* Finishing Blows - Points in this attribute increase damage of attacks and skills (0.75%/rank) and increase the effectiveness of linked skills. The linked skills to this attribute require high amounts of adrenaline but deal massive amounts of damage.
Retarius Mastery - Points in this attribute increase the effectiveness of nets and tridents, and linked skills. The linked skills to this attribute often have to do with trapping enemies, attacking trapped enemies and placing conditions.
Murmillo Mastery - Points in this attribute increase the effectiveness of gladii (short, broad swords), shields (mainly curved and rectangular) and linked skills. The linked skills to this attribute often have to do with powerful stabs, slashes and placing conditions.
Reflexes - Points in this attribute increase the chance of evasion (0.83%/rank) and increase the effectiveness of linked skills. The linked skills to this attribute often have to do with stances and defensive skills.
Weapons
Tridents
Range: 2 Squares
Hands: One handed (causes 15% more damage if you have no offhand)
Type: Piercing (some slash skills)
Max Damage: 16-32
Speed: 1.5s/attack
Notes: Can attack multiple foes in its path (2 squares directly forward)
Gladii (Gladius in singular)
Range: Melee
Hands: One handed
Type: Piercing (some slash skills)
Max Damage: 22-28
Speed: 1.33s/attack
Notes: None
Will fill in mroe info later - gtg for now
|